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Elisa Ayala & Gwendoline Meignen
1/10 french people is isolated
6% of the +60 years old are lonely
700 000 young people are socially secluded
Think the confidence
Take into account cognitive and motive capabilities of users
Ease reading and general accessibilty regarding ergonomy and device.
Bring people together
Transmit knowledge (in order to preserve it)
Allow to render service
Encourage encounters so as to fight against isolation : on the pretext that people will exchange more or less concrete things (like knowledge and services), that's above all social link that is created.
Workshops permit to create a friendly time with more than two people.
It allows to offer knowledges and services so that users can meet each other depending on affinities. Users are also offered to propose their own workshops, in order to create a friendly moment with a group of people.
The app contains a wise searching tool to find the ideal "Pot's", a message tool to speak, a calendar to remind all becoming events and meetings the user has subscribed to, and an integrated photo taking and customizing tool to send thanking cards.
Moreover, designed to be as accessible as possible, users can configure the app at the initiation to choose their interface, help and sound ergonomy level.
Romain Apparitio & Gwendoline Meignen
The "Grand Amiénois" is a territory of 408 cities, 350 000 citizens, and 52% of the Somme disctrict area.
The center of influence of this territory is Amiens, where are concentrated most of the working places, services and shops.
Cities and villages around are wasting away, people live there while they work in Amiens. That's why these villages' resaurants, shops and public services are closing beacause of their lack of attractivity. At the same time, citizens go to the city by car, to work, to shop, to take children at school and to use other public services.
Considering this situation, we where asked to design a project encouraging the tourism, in order to enhance the "Grand Amiénois". It has to be ethical and durable economically, ecologically and socially.
Give possibility to travelers to have accessible hollidays with an important cultural dimension.
Experience the local culture by getting rid of consumerism and ecologically & economically devastating behaviours.
Make travellers responsible about the territory (ecology, culture, practices...)
Go further than mass tourism.
Give a chance to local citizens to become tourism local actors.
Offer a qualitative experience, as for travellers as for hosts.
Create wealth on the territory.
Attractive and accessible district
Promote and give visibility to the cultural & services offer
Share local traditions
Encourage virtuous behaviours toward the environment
Set up a virtuous economy that benefits to the territory
Make citizens responsible and committed in their territory's activity and decision making
Improve territory's attractivity
Create a future
This app offers to view all the shops and activities which accept to be payed with local currency, that gives visiblity to theses places, and permits to the user to discover it.
A searching tool permits to find wisely places or activities that fit with user's mood and needs. The user can also save some places and get an history of his visited places.
Thanks to a fidelity system, by paying with local currency, user gets back 5% of his expense in local currency to use it in the future. That is enhanced in the app to encourage user to use local currency.
The most important feature in this app is the recommandation feature. In order to enhance the network, we designed the possibility to recomand a place to a friend. That's a good deal for everyone : the vendor gains a customer, the recomander earn a little gratification in local currency and the one that received recomandation can discover a place that he must like.
Hélène Gervois & Gwendoline Meignen
Théo Jacqmin, Romain Apparitio, Gwendoline Meignen
The UXD master's website is aging : the content, the organisation and the design are obsolete.
I was asked to redesign it, by questionning users in order to find out interesting features and a good data structuration.
Group focus : users questionning to understand stakes, drawbacks, dysfunctions and assets of the current website.
Targets and stakes synthesis for new website
Wireframes & improvement iterative process
Graphic design & finalization
Make it accessible for everyone
Give a clear presentation of the master and its stakes
Present the UTC UX notion
Allow to view projects realized by students
Give a visiblity to alumni's careers and post master opportunities
Make a custom user journey depending on his profile
Allow users to apply easily and guide them
Give an accurate and wise overview of classes content
Propose a single navigation experience depending on user's profile
Give a clear and complete navigation menu, containing necessary elements to satisfy likely visitors searchs
Sturcture information with headings and sub-headings in order to offer an important range of precise datas while permitting to the user to retrieve
Enhance students projects, their testimonies and the master actualities
Entirely redesign the website aesthetics, but keep UTC's brand
Maxime Benahamou & Gwendoline Meignen
Realize a device for the Science Festival, allowing to discover a scientific concept by experiencing it.
We wanted to make people aware of psychological or psycho-social subject, we chose to deal with medias and critical thinking.
We were mostly interested in television, which, even if it's decaying, is far from being an obsolete media, even for younger.
We examinated operating process during journals edition, that influences information treatment. A psycho-social video "La france a peur, le syndrome du grand méchant monde", by Horizon Gull, helped us, by psychological works vulgarization.
We discovered that audience was the channels leitmotiv, because of the relation between audimat and advertising earnings. Yet, to improve audience, emotionnally impacting informations are the most efficient. Otherwise, that kind of informations, over and above capture attentiveness, tend to condition the watchers brain to receive better ad then. Indeed, informations that have a huge emotionnal dimension short rationalization and create a great contrast between it and the comforting ad that comes after, that soothe the brain and allow it to keep the brand in memory. Thus, guided by mercantile necessities, channels tend to direct information in this way (making it more sensational in instance), in order to satisfy advertising requirements.
The device has to be accessible to everyone, as the Science Festival main audience is families. It has to be understandable by children and attractive for adults.
We have to make experience the concept we want to introduce the user to.
We have to design a phygital device, i.e., combining a tangible, physical part with a digital part.
Our target is to reveal this process, in order to conclude talking about critical thinking when watching TV, and other medias.
We chose to design a game because it seems to be accessible and to permit to involve the player into the process we wanted to show up.
In this board game, players embody one out of the 6 french presidency election candidate, each one having his own characteristics (charisma, medias, dishonesty and populism). Their goal is to obtain more victory points than opponents to win the game. So as to do that, two means are workable. The first one is to acquire voting intentions from electors by attending medias or going to see voters. The second way is to misappropriating the maximum range of money. But be aware, because if opponents uncover this fact, they could call medias and it may be really harmfull for the unscrupulous candidate...